A guardian who sleeps in the castle dungeon.
Skill: Combat (Fighting) |
Icon | Label | Value | Description |
---|---|---|---|
Hitpoints | 1000 | The monsters hp. | |
Accuracy | 40 | The higher the accuracy, the more likely you will get hit. | |
Damage | 20 | That highest number a monster can hit you for, if not using a special attack. | |
Speed | 3 | The higher the speed, the more frequent an enemy will attack. | |
Defence | 20 | A higher defence will require you to have better accuracy to hit the monster. | |
100 XP when defeated. |
It's important to be ready to fight this monster since getting keys is already a difficult task.
Guardian on ground: Use melee here. | ||
Guardian flying: Use archery here (ballista if possible). |
Ice Fire Spell: Wear full frozen croc or bear armor here to reduce damage. (not reflectable) | |||
Fire Spell: Wear full dragon armor here to reduce damage. Full set is not required but helps a ton. Dragon shield helps too. (not reflectable) | |||
Tailwhip: The dragon will turn around and flick his tail: You need to reflect or avoid this. (reflectable!) |
To fight this guardian you need to have a mixed guardian key.
Energy cost: 200,000
Fightpoints: 10,000
TODO